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Once the build is done, let's proceed to the next step.ĥ. In the new panel, click on Build > Build Solution. It opens the panel where you'll see build reports for the C# project. In Godot's menus: go into Project > Tools > C#, and click on Create C# solution.Īfter a few seconds and some loading bars, you should see a new menu appear in the bottom dock. The next step is to actually create a project in Godot. Install the necessary extensionsįirst off, make sure you have the following extensions installed and active in Visual Studio Code:Īt this point you should already be able to use code completion for C#, except for anything coming from the Godot namespaces. Note that on Linux, you will need to install Mono for everything to work fine.
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I'll assume you have a working C# environment installed. Ok, this is a quick document to guide you through the setup of a Godot project in Visual Studio Code. Visual Studio Code and C# code completion and debugger for Godot
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